In collaboration with great team from Museum of Yugoslavia, we developed and played a Tweeto game, which explored the history of propaganda and creation of the cult of Tito leadership in Yugoslavia.
Tweeto connected personal experience with political, collective one, by putting players in a position of power and enabling them to create their own instruments of propaganda. After that players expressed, seriously or through a joke, their own political, ideological and personal beliefs.
Games uses digital and physical collection of the Museum combined with cutting edge face and emotion recognition technology.
Work in the progress.